Course Overview
This course contains the use of artificial intelligence.
Take your Unity skills beyond the fundamentals with Advanced Unity Game Development and Systems Design, a comprehensive course designed for learners who want to develop sophisticated, scalable, and production-ready games using Unity and C#.
This course focuses on advanced game development techniques and modern Unity workflows. You will strengthen your C# programming skills by working with interfaces, generics, delegates, events, asynchronous programming, and SOLID principles to create clean and maintainable game architectures. You will also explore Unity's modern Input System to build multi-platform controls for keyboard, gamepad, touch, gyroscope, and other input methods.
The course takes you deeper into character animation and physics, including Inverse Kinematics (IK), Animation Rigging, animator layers, ragdoll systems, joints, vehicle controllers, and physics-based interactions. You will learn to create engaging visuals using Shader Graph and Visual Effect Graph and develop intelligent enemy behaviour using Behaviour Trees, perception systems, steering behaviours, and multi-phase boss AI.
You will also learn how to design flexible, data-driven game systems using Scriptable Objects, implement JSON-based and cloud-enabled save systems, generate procedural terrain and levels, and create scalable interfaces using Unity UI Toolkit.
A major part of the course introduces multiplayer game development using Unity Netcode, Relay, and Lobby services. You will explore networking concepts, synchronization, RPCs, spawning, server authority, and multiplayer gameplay implementation.
Finally, the course covers performance profiling and optimization, game design patterns, project architecture, and live-ops systems. You will learn techniques for improving CPU, GPU, memory, and rendering performance and explore analytics, monetization, push notifications, deployment workflows, and other systems used in modern games.
With practical assignments and application-oriented activities throughout the course, you will progressively apply what you learn to realistic game-development scenarios. By the end of the course, you will have a stronger understanding of how advanced Unity systems work together and how to structure maintainable, optimized, and feature-rich game projects.
FAQ
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Course curriculum
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Writing Production-Quality Unity Code
201 Xem trước -
Knowledge Check
Xem trước -
OOP Refresher Classes, Objects, and Inheritance
205 Xem trước -
Knowledge Check
Xem trước -
Interfaces in C# Defining Contracts for Game Systems
226 Xem trước -
Implementing an IDamageable Interface Across Enemy Types
269 Xem trước -
Knowledge Check
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Abstract Classes vs Interfaces When to Choose Each
218 Xem trước -
Knowledge Check
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Generics in C# for Reusable and Type-Safe Systems
263 Xem trước -
Knowledge Check
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Building a Generic Object Pool with Type Parameters
290 Xem trước -
Delegates Storing and Calling Methods as Variables
213 Xem trước -
Knowledge Check
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Events and the Observer Pattern Decoupling Game Systems
234 Xem trước -
Knowledge Check
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Implementing a GameEvent System Using C# Events
222 Xem trước -
Knowledge Check
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Action, Func and Predicate Lambda Shortcuts for Delegates
256 Xem trước -
Knowledge Check
-
Extension Methods for Adding Functionality to Existing Classes
172 Xem trước -
Knowledge Check
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Understanding Coroutine Chaining, WaitUntil, and Custom Yield
244 Xem trước -
Knowledge Check
-
Async Await in Unity When to Use It Over Coroutines
204 Xem trước -
Knowledge Check
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SOLID Principles Applied to Unity Script Architecture
217 Xem trước -
Knowledge Check
-
Case Study- Refactoring a Beginner Script Using Interfaces and Events
309 Xem trước -
Knowledge Check
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Understanding Modern Input Systems for Multi-Platform Games
145 Xem trước -
Knowledge Check
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Legacy Input System vs New Input System Package
232 Xem trước -
Knowledge Check
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Installing the Input System Package and Resolving Dependencies
161 Xem trước -
Understanding Input Action Assets, Action Maps and Control Schemes
217 Xem trước -
Knowledge Check
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Creating a Player Input Actions Asset from Scratch
225 Xem trước -
Knowledge Check
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Binding Keyboard, Gamepad and Touch to the Same Action
200 Xem trước -
Knowledge Check
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Reading Input via PlayerInput Components Callbacks
308 Xem trước -
Knowledge Check
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Reading Input via C# Events Using InputAction.performed
236 Xem trước -
Knowledge Check
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Setting Up Event-Based Input with the New Input System
194 Xem trước -
Implementing Jump Events and Player Movement
180 Xem trước -
Knowledge Check
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Composite Bindings WASD as a 2D Vector Action
241 Xem trước -
Knowledge Check
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Interaction Processors Hold Tap, Slow Tap and MultiTap
269 Xem trước -
Knowledge Check
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Input Buffering Storing Jump Commands for Responsive Feel
236 Xem trước -
Knowledge Check
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Virtual On-Screen Controls for Indian Mobile Markets
265 Xem trước -
Knowledge Check
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Adding On-Screen Joystick and Button Using UI Input Modules
298 Xem trước -
Knowledge Check
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Runtime Control Rebinding in Unity New Input System
233 Xem trước -
Knowledge Check
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Supporting Gyroscope and Accelerometer on Android Devices
276 Xem trước -
Knowledge Check
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Case Study_Setting Up a Multi - Platform Input System
180 Xem trước -
Case Study_Implementing Player Movement and Jump Controls
148 Xem trước -
Knowledge Check
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Character Animation That Adapts to the World
213 Xem trước -
Knowledge Check
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Blend Trees Advanced 2D Directional and Freeform Cartesian
262 Xem trước -
Knowledge Check
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Creating a 2D Directional Blend Tree
180 Xem trước -
Controlling the Blend Tree Through Scripting
141 Xem trước -
Knowledge Check
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Animator Layers Upper-Body Override Over Full-Body Locomotion
186 Xem trước -
Setting up Animator Layers and Walking Animation
186 Xem trước -
Implementing an Upper-Body Aim Layer with Avatar Mask
242 Xem trước -
Knowledge Check
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Animation Rigging Package Overview Of Constraints
235 Xem trước -
Knowledge Check
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Two-Bone Ik Constraint For Foot Placement On Uneven Terrain
284 Xem trước -
Knowledge Check
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Multi-Aim Constraint for Head and Eye Tracking
287 Xem trước -
Override Transform and Chain IK Constraint in Unity
138 Xem trước -
Setting Up Chain IK for Procedural Hand Placement
185 Xem trước -
Configuring Override Transform for Procedural Hand Placement
177 Xem trước -
Root Motion When to Enable and When to Drive via Script
202 Xem trước -
Knowledge Check
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Setting Up the Scene for Animator.MatchTarget
231 Xem trước -
Implementing Animator.MatchTarget with Scripting
287 Xem trước -
Knowledge Check
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Timeline Editor Cinematic Cutscenes Inside Unity
183 Xem trước -
Setting Up the Scene and Cinemachine Cameras
239 Xem trước -
Creating the Timeline and Cinematic Cutscene
144 Xem trước -
Knowledge Check
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Understanding Ragdoll Physics and Character Animation Control
269 Xem trước -
Setting Up Ragdoll Physics in Unity
186 Xem trước -
Switching Between Animator and Ragdoll
149 Xem trước -
Procedural Animation Sine-Wave Breathing Effect
265 Xem trước -
Sine-Wave Bobbing Effect
311 Xem trước -
Case Study_Full Adaptive Character with IK Foot Placement
291 Xem trước -
Implementing IK Foot Placement
290 Xem trước
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GPU-Powered Visuals Without Writing HLSL
235 Xem trước -
Built-In vs URP vs HDRP Choosing Your Render Pipeline
240 Xem trước -
Setting Up a URP Project and Upgrading Materials
270 Xem trước -
Knowledge Check
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Exploring Shader Graph Master Node, Properties, and Blackboard
245 Xem trước -
Building a Dissolve Shader Using Step and Texture Nodes
261 Xem trước -
Knowledge Check
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Water Surface Shader Normal Maps, Refraction and Foam
275 Xem trước -
Knowledge Check
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Hologram Shader Scanlines Transparency and Rim Lighting
243 Xem trước -
Vertex Displacement for Grass and Cloth Animation
257 Xem trước -
Implementing Wind Animation Using Vertex Displacement
235 Xem trước -
Knowledge Check
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Shader Graph Sub-Graphs Reusable Node Groups
268 Xem trước -
Knowledge Check
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Exposing and Animating Shader Properties
207 Xem trước -
Knowledge Check
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Visual Effect Graph Concepts and Comparison to Particle System
233 Xem trước -
Understanding the VFX Graph Simulation Pipeline
96 Xem trước -
Creating a VFX Graph Asset and Basic Particle Emitter
201 Xem trước -
Knowledge Check
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VFX Graph Events Spawning Particles from Script
218 Xem trước -
Knowledge Check
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Custom Renderer Features in URP for Outline and Cel Shading
249 Xem trước -
Implementing a Toon Cel Shader with Hard Edge Lighting
205 Xem trước -
Knowledge Check
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Complex Physical Interactions and Simulations
165 Xem trước -
Knowledge Check
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Joint Types: Fixed, Hinge, Spring, Configurable and Character
205 Xem trước -
Knowledge Check
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Hinge Joint Building a Swinging Door
265 Xem trước -
Knowledge Check
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Creating a Pendulum Setup
204 Xem trước -
Configuring a Hinge Joint for Pendulam Physics
125 Xem trước -
Spring Joint Creating a Bungee Cord
239 Xem trước -
Knowledge Check
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Spring Joint Creating an Elastic Rope
244 Xem trước -
Spring Joint Creating a Camera Spring Follower
299 Xem trước -
Understanding Configurable Joint Constraints and Settings
267 Xem trước -
Knowledge Check
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Building a Punching Bag Setup
155 Xem trước -
Configuring Physics and Testing
230 Xem trước -
Knowledge Check
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Ragdoll Wizard Automated Setup and Manual Tweaking
279 Xem trước -
Knowledge Check
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Understanding Active Ragdoll and Physics-Based Hit Reactions
263 Xem trước -
Knowledge Check
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Creating and Configuring a Humanoid Ragdoll
166 Xem trước -
Implementing Hit Reactions and Animator Blending with a Ragdoll
258 Xem trước -
Knowledge Check
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Understanding Wheelcollider And Tyre Physics
187 Xem trước -
Knowledge Check
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Building a Car Controller Using WheelCollider Components
290 Xem trước -
Knowledge Check
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Vehicle Suspension Tuning Spring, Damper and Target Position
258 Xem trước -
Knowledge Check
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Physics Queries Spherecast Capsulecast and OverlapBox
295 Xem trước -
Knowledge Check
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Explosion Force_Radial Blast Pushing Multiple Rigidbodies
241 Xem trước -
Implementing Explosion Force Using AddExplosionForce
266 Xem trước -
Knowledge Check
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Understanding Soft Body Simulation Approximation
268 Xem trước -
Knowledge Check
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Building a Spring Based Simulation
215 Xem trước -
Connecting the Nodes with Spring Joints
141 Xem trước -
Knowledge Check
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Buoyancy System Creating Floating Objects
188 Xem trước -
Implementing a Custom Buoyancy System in Unity
208 Xem trước -
Knowledge Check
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Physics Performance Sub-Stepping, Solver Iterations And Sleeping
300 Xem trước -
Case Study_Auto Rickshaw Physics Controller for Indian Streets
199 Xem trước -
Creating the Auto Rickshaw Controller
151 Xem trước -
Knowledge Check
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Enemy Intelligence Beyond Simple Finite State Machines
156 Xem trước -
Knowledge Check
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Limitations of FSMs and Why Behavior Trees Scale Better
234 Xem trước -
Knowledge Check
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Behaviour Tree Concepts Selector Sequence and Tree Nodes
290 Xem trước -
Knowledge Check
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Building a Lightweight Behavior Tree Framework from Scratch
248 Xem trước -
Knowledge Check
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Implementing and Testing Enemy AI Using Behavior Trees
250 Xem trước -
Knowledge Check
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Implementation of Blackboard Based Behavior Tree Nodes
210 Xem trước -
Knowledge Check
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Implementation of Execution System for Black Board based BT nodes in Unity
198 Xem trước -
Understanding Patrol, Investigate and Combat Behaviors in the BT
273 Xem trước -
Knowledge Check
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Implementation Of Patrol , Investigate And Combat Ai Behaviours
295 -
Perception Systems Slight Cone Hearing Radius And Memory
283 -
Knowledge Check
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Implementing Enemy Sight Perception
237 -
Implementing Sound Perception and Testing the AI
255 -
Knowledge Check
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Core Steering Behaviors for AI
302 -
Coding Seek and Flee Steering as Velocity Contributions
273 -
Knowledge Check
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Formation AI Multiple Enemies Moving in Coordinated Groups
258 -
Knowledge Check
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Implementation of Formation AI
292 -
Knowledge Check
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Dynamic Difficulty Adjustment Tuning AI Based on Player Stats
265 -
Knowledge Check
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Multi-Phase Boss AI with Stage Transitions
241 -
Setting up the Boss AI System
140 -
Implementing Multi-Phase Boss Behavior
249 -
Knowledge Check
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Basic Ai Enemy Movement Using Navmesh Agent
264 -
Knowledge Check
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NavMesh Advanced Runtime Baking and Dynamic Obstacle Carving
229 -
Knowledge Check
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Using Gizmos Logs and Overlays for AI Debugging
247 -
Knowledge Check
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Case Study Setting up the Battle Environment
140 -
Case Study Creating the Multi-Phase Boss AI
234 -
Knowledge Check
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Designing Flexible and Friendly Game Systems
246 -
Knowledge Check
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Deep Dive Into Scriptable Objects
291 -
Knowledge Check
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Item Database Storing Weapon and Equipment Data as SO Assets
257 -
Event Architecture with Scriptable Object Events and Listeners
301 -
Knowledge Check
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Building a Decoupled Health System Using SO Events
302 -
Knowledge Check
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Runtime Sets Tracking All Enemies Or Collectibles
300 -
Knowledge Check
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Implementation Of Runtimeset Tracking All Enemies Or Collect.
283 -
Knowledge Check
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Stat System Base, Modifier and Computed Stats via Scriptable Objects
236 -
Knowledge Check
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Dialogue System Data - Conversions and Choices Stored as SOs
268 -
Knowledge Check
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Creating Dialogue Data and Manager Systems Using SOs
238 -
Knowledge Check
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Building a Branching Dialogue Interface Using SOs
210 -
Knowledge Check
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Quest System Objective Tracking With Scriptable Object Data
286 -
Knowledge Check
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Implementation of Quest System Object Tracking
260 -
Game Feel Tuning Without Recompiling
197 -
Knowledge Check
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Creating a Weighted Loot Table System
316 -
Creating and Testing the Loot Table System
183 -
Knowledge Check
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Localisation With So Swapping Language String Databases
263 -
Knowledge Check
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Implementation Of Localisation With So Swapping Language String Databases
291 -
Knowledge Check
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Addressables Basics Loading SOs and Assets On Demand
280 -
Knowledge Check
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Version Control Friendliness SO Assets Vs Scene Data
270 -
Knowledge Check
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Understanding RPG Item and Ability System
309 -
Knowledge Check
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Case Study_RPG Item and Ability System Using Scriptable Objects
239 -
Creating the Scriptable Object assets
130
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Keeping Player Progress Safe and Synced
186 -
Knowledge Check
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Save Data Systems And Storage Methods
306 -
Knowledge Check
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Serializable Data Classes and the [System.Serializable] Attribute
238 -
Knowledge Check
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Writing a JSON Save System Using JsonUtility
264 -
Creating Complex Data Structures for JSON Serialization
208 -
Knowledge Check
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Handling Nested Objects and Lists While Working with JSON Serialization
289 -
Knowledge Check
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AES Encryption for Save Files to Prevent Cheating
259 -
Knowledge Check
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Implementing AES Encryption to Protect Save Files
275 -
Knowledge Check
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Save Slot System Multiple Profiles and Slot U
307 -
Knowledge Check
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Versioning Save Data Migrating Old Saves to New Game
216 -
Knowledge Check
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Unity Cloud Save Overview of Unity Gaming Services
270 -
Knowledge Check
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Integrating Unity Cloud Save into a Mobile Game
177 -
Implementing Cloud Save and Load Operations
228 -
Firebase Realtime Database Integration for Leaderboards.
280 -
Knowledge Check
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Implementation of Firebase Realtime Database Integration for Leaderboards
260 -
Loading and Displaying Firebase Leaderboard Data
190 -
Knowledge Check
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Screenshot Capture and Sharing Via Android Intent from Unity
230 -
Knowledge Check
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Undo Redo System Using Command Pattern and Save Stacks
272 -
Knowledge Check
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Auto–Save and Checkpoint System with Coroutine Intervals
299 -
Knowledge Check
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GDPR And Indian It Act Considerations For Player Data
290 -
Complete Save System for a Mobile Cricket Strategy Game
281 -
Case Study Save Data Flow in a Mobile Cricket Strategy Game
277 -
Implementing the Mobile Cricket Save System
133 -
Knowledge Check
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Infinite Worlds from Finite Code
303 -
Knowledge Check
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Foundations of Procedural Generation
171 -
Generating Natural Worlds with Noise
166 -
Perlin Noise vs Value Noise vs Simplex Noise
295 -
Knowledge Check
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Generating a Heightmap Terrain Using Mathf.PerlinNoise
225 -
Knowledge Check
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Mesh Generation from Scratch Vertices, Triangles and UVs
276 -
Knowledge Check
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Procedural Flat-Shaded Terrain Mesh Via C# Script
241 -
Understanding Chunk-Based World Loading in Unity
152 -
Knowledge Check
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Implementing Chunk-Based Terrain Loading in Unity
215 -
Knowledge Check
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Understanding the Binary Space Partitioning Algorithm
141 -
Rooms, Partitions and Performance in BSP Dungeon Generation
187 -
Knowledge Check
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Implementing a BSP Dungeon Room and Corridor Generator
309 -
Knowledge Check
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Wave Function Collapse Tile-Based Procedural Level Design
300 -
Knowledge Check
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Understanding Poisson Disc Sampling for Procedural Prop Placement
196 -
Knowledge Check
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Validating and Generating Props with Poisson Disc Sampling
167 -
Knowledge Check
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Procedural Road Networks for Indian Town Map Generation
284 -
Knowledge Check
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Procedural Texture Generation Using Shader Graph and Noise
309 -
Knowledge Check
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L Systems Generating Trees and Vegetation Procedurally
305 -
Knowledge Check
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Runtime Texture Painting On Terrain Using Setpixels
307 -
Knowledge Check
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Scalable UI Architecture for Complex Games
249 -
Knowledge Check
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UI Toolkit vs UGUI Architecture Differences and Use Cases
255 -
Knowledge Check
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UXML Documents Defining UI Layouts in Markup
222 -
Knowledge Check
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Building a Pause Menu Using UXML and USS Stylesheets
260 -
Creating a Functional Pause Menu with UI Toolkit
145 -
Knowledge Check
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USS Selectors, Properties, and Variables in Unity Style Sheets
217 -
Knowledge Check
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Designing a UI
174 -
Binding the UI to C# Data
215 -
Designing a ListView Interface
140 -
Populating a ListView with Data
216 -
Knowledge Check
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Creating a Reusable Info Badge with UI Toolkit
263 -
Knowledge Check
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Reusing Custom UI Elements in a UI Toolkit Interface
200 -
Knowledge Check
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Creating an Inventory Grid Interface
306 -
Knowledge Check
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Implementing Drag and Drop Inventory Interactions
274 -
Designing Skill Tree Systems in Unity
190 -
Knowledge Check
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Skill Tree Unlock Logic
175 -
Tweening Fundamentals And Ui Animation Workflow With Dotween
222 -
Knowledge Check
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Radial Menu and Wheel Selector for Controller Input
217 -
Implementing Controller Input for the Radial Menu
195 -
Knowledge Check
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Radial Menu and Wheel Selector for Controller Input
406 -
Knowledge Check
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Localization Concepts and Runtime Language Management in Unity
245 -
Knowledge Check
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Implementing Runtime Language Switching for Hindi in Unity Applications
199 -
Knowledge Check
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Building a Runtime Language Switcher
160 -
Accessibility Font Scaling, Color Blind Modes and Screen Reader Support
227 -
Knowledge Check
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UI Performance Reducing Overdraw, Batching and Rebuild Frequency
242 -
Knowledge Check
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Case Study Building the Shop and Inventory UI Layout
280 -
Knowledge Check
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Case Study Drag and Drop Logic for Shop and Inventory
230
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Connected Games for Indian Online Audiences
243 -
Knowledge Check
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Understanding Multiplayer Architecture and Peer-to-Peer Networking
142 -
Understanding Clientserver And Relaybased Architecture
186 -
Knowledge Check
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Unity Gaming Services Setup Project Linking and Dashboard
281 -
Unity Netcode For Gameobjects Package Installation And Overview
158 -
Core Netcode Components and Features
170 -
Knowledge Check
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Configuring the Network Manager and Player Setup
167 -
Creating Host and Client Functionality
199 -
Knowledge Check
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Understanding Network Object and Network Behaviour
173 -
Understanding the Ownership Model in Unity Netcode
154 -
Knowledge Check
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NetworkVariable_Syncing Player Health and Score Automatically
181 -
Updating and Testing Network Variables
139 -
ServerRpc and ClientRpc Authoritative and Broadcast Calls
239 -
Knowledge Check
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Spawning and Despawning Network Objects at Runtime
150 -
Implementing Spawn and Despawn Logic
186 -
Knowledge Check
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Understanding Player Prediction and Server Reconciliation
173 -
Understanding Client Side Interpolation
140 -
Knowledge Check
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Unity Relay Service and NAT Punchthrough for Indian Mobile Networks
185 -
Relay Connection Process and Unity Integration
148 -
Knowledge Check
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Implementing Unity Relay for Cross-Network Multiplayer
240 -
Knowledge Check
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Unity Lobby Service_Creating, Listing and Joining Game Rooms
169 -
Creating and Joining Game Lobbies
186 -
Knowledge Check
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Chat System_Sending Messages Over Unity Transport Layer
239 -
Testing the Multiplayer Chat System
86 -
Knowledge Check
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Lag Compensation Basics and Input Reconciliation Theory.
173 -
Knowledge Check
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Cheat Prevention Server Authority And Validation Patterns
236 -
Knowledge Check
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Case Study_2-Player Online Kabaddi Tag Mini-Game via Relay
241 -
Multiplayer Connection and Tagging System
160 -
Knowledge Check
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Hitting 60 FPS on Budget Indian Android Devices
296 -
Knowledge Check
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Unity Profiler Deep Dive CPU, GPU, Memory and Rendering Modules
295 -
Knowledge Check
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Frame Debugger Inspecting the Render Call Stack Step by Step
203 -
Memory Profiler Finding and Fixing Memory Leaks
295 -
Knowledge Check
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Draw Call Reduction GPU Instancing and Dynamic Batching
266 -
Knowledge Check
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GPU Instancing Rendering Thousands of Identical Meshes Cheaply
243 -
Knowledge Check
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Understanding Texture Atlasing
208 -
Knowledge Check
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Measuring the Impact of Texture Atlasing
243 -
Knowledge Check
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Building the Object Pooling System
175 -
Comparing Object Pooling with Instantiate and Destroy
149 -
Knowledge Check
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Job System Basics Multithreaded Data Processing in Unity
248 -
Knowledge Check
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Burst Compiler Auto-vectorising Jobs For Near-native Speed
242 -
Knowledge Check
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Entity Component System (ECSDOTS) Overview and Trade-offs
313 -
Knowledge Check
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Advanced Content Management Using Addressables and CDN
184 -
Setting Up and Testing Addressables
144 -
Knowledge Check
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Adaptive Performance Package for Thermal Management on Mobile
259 -
Knowledge Check
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Lightmap Resolution and Lighting Quality for Low-End Devices
296 -
Knowledge Check
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Optimize a Scene from 18 FPS to 60 FPS on Android
148 -
Common Optimization Techniques and Practices
200 -
Knowledge Check
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Code That Scales from Prototype to Shipped Game
184 -
Knowledge Check
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Service Locator Pattern Decoupling Managers from Consumers
170 -
Knowledge Check
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Command Pattern Undoable Actions and Input Queue Replay
192 -
Knowledge Check
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Building the Puzzle Board and Movement System
293 -
Implementing Undo and Redo using the Command Pattern
169 -
Knowledge Check
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State Pattern Cleaner FSMs as Self-Contained State Classes
201 -
Knowledge Check
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Building a Hierarchical State Machine with Derived States
289 -
Using Derived States in a Hierarchical State Machine
190 -
Creating the Shop Screen UI for the MVP Pattern
193 -
Implementing the MVP Pattern with Mocked Data
283 -
Knowledge Check
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Dependency Injection in Unity Manual vs Container-Based
170 -
Knowledge Check
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Object-Oriented vs Data-Oriented Choosing the Right Approach
176 -
Knowledge Check
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Folder Structure and Assembly Definitions
252 -
Unit Testing in Unity Using Test Runner and Edit Mode Tests
232 -
Knowledge Check
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CICD Pipelines for Unity with GitHub Actions
264 -
Git Flow and Branch Management for Small Indie Teams
213 -
Code Reviews and Collaboration Best Practices for Small Indie Teams
182 -
Case Study_Refactor a Mini-Game Using Patterns
170 -
Implementing Design Patterns in a Unity Mini Game
259
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Launching and Growing a Live Indian Mobile Game.
220 -
Knowledge Check
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Unity Analytics Events Funnels And Retention
258 -
Knowledge Check
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Setting up Unity Analytics
267 -
Connecting and Testing Analytics Events
102 -
AB Testing in Unity Remote Config and Feature Flags
270 -
Knowledge Check
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Implementing Unity In-App Purchases
221 -
Knowledge Check
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Connecting and Testing the Purchase Workflow
98 -
Implementing Unity Ads for Game Monetization
178 -
Knowledge Check
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Implementing Rewarded Ads
153 -
LevelPlay Mediation for Maximizing Mobile Game Ad Revenue
265 -
Knowledge Check
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Implementing Battle Pass And Season Pass Systems
262 -
Knowledge Check
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Daily Login Rewards and Streak System with Cloud Save
291 -
Knowledge Check
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Understanding Push Notifications For Android
278 -
Knowledge Check
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Firebase and Unity Project Setup
152 -
Implementing and Testing Push Notifications
219 -
Knowledge Check
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OTA Asset Updates
266 -
Knowledge Check
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Crash Reporting with Firebase Crashlytics
251 -
Knowledge Check
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Case Study_Full Live-Ops Pipeline for a HyperCasual Game
179 -
Knowledge Check
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Adding Rewards and Connecting Live Ops Features
154
Requirment
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Basic knowledge of Unity and C# programming is recommended, including familiarity with Unity Editor, GameObjects, Components, Prefabs, and basic scripting.
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Learners should have prior experience creating simple Unity projects and understand fundamental game development concepts.
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A Windows 10/11 or macOS computer with a dedicated GPU is required; 16 GB RAM is recommended for profiling and development workloads.
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Learners should have Unity Hub and Unity Editor 2022 LTS or later (with URP) installed.
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Visual Studio or Visual Studio Code should be available for C# scripting.
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An Android device is recommended but not mandatory for learners who want to perform on-device mobile performance testing.
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Learners should be comfortable with basic programming concepts such as variables, conditions, loops, methods, classes, and object-oriented programming, as the course progresses into advanced C# and Unity systems.
Outcomes
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Develop production-quality Unity games using advanced C# concepts, including OOP, interfaces, generics, delegates, events, and SOLID design principles.
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Create advanced gameplay systems using adaptive character animation, Inverse Kinematics (IK), ragdoll physics, joints, and vehicle controllers.
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Build intelligent enemy AI systems using Behaviour Trees, perception systems, steering behaviours, and multi-phase boss logic.
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Design scalable and data-driven game architectures using Scriptable Objects, reusable game systems, and established software design patterns.
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Develop multiplayer gameplay features using Unity Netcode, Relay, and Lobby services for connected gaming experiences.
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Create advanced visual effects and shaders using Unity Shader Graph and Visual Effect Graph without requiring raw HLSL programming.
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Implement secure game save and persistence systems using JSON serialization, encryption, versioning, and cloud-based storage.
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Profile and optimize Unity games for performance, addressing CPU, GPU, memory, rendering, and mobile-device constraints.
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