Course Overview
Learn how to create your very own platformer game using Unity and C#, an industry-standard program used by many large gaming studios and indie developers across the world.
In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.
This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.
At the end of this course you will have developed the ability to create such game elements as:
Coding with c#, building from the basics up
A character with full movement, running, jumping & double-jumping capabilites
Collectibles such as fruit & extra health
Parallaxing background effects
moving & flying enemies
Level Mechanics like Spikes, moving platforms, crushing blocks & more
A checkpoint system with respawning and extra lives
Full user Interface with interactive menus
Creating levels with tilemaps
Full health & damage system with player knockback
Transitioning through multiple levels
A unique and challenging boss battle
A complete music and sound effects system
And much more!
The course also includes a complete version of the final project to use for your own reference to ensure everything in your game works as it should!
Start learning today and let me help you become a game developer!
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Course curriculum
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Basic Physics
651 Xem trước -
Understanding Unity Coding Basics
300 Xem trước -
Moving The Player
900 Xem trước -
Making The Player Jump
373 Xem trước -
Running
540 Xem trước -
Staying Grounded
753 Xem trước -
Double-Jumping
329 Xem trước -
Creating Custom Functions
423 Xem trước -
Making Player Animations
608 Xem trước -
Setting Up The Animator
649 Xem trước -
Controlling The Animator
403 Xem trước -
Switching Directions
360 Xem trước -
CHALLENGE - Double Jump Animations
333 Xem trước
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Adding Spikes
540 Xem trước -
Managing Health
367 Xem trước -
Singletons
617 Xem trước -
Handling Death
182 Xem trước -
Adding Health UI
548 Xem trước -
Setting Up An Array
333 Xem trước -
Controlling Heart Display
684 Xem trước -
Displaying Empty Hearts
521 Xem trước -
Adding Temporary Invincibility
403 Xem trước -
Showing Invincibility
345 Xem trước -
Setting Up Knock Back
572 Xem trước -
Stopping The Player
623 Xem trước -
BUGFIX - Double Jumping
201 Xem trước -
BUGFIX - Background Movement
368 Xem trước -
Adding Health
444 Xem trước -
Health Pickup
377 Xem trước -
Preventing Pickup Waste
172 Xem trước -
Creating a Pickup Effect
475 Xem trước -
Spawning The Pickup Effect
660 Xem trước -
CHALLENGE - Full Health Pickup
386 Xem trước
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Respawning At Checkpoints
518 Xem trước -
Adding A Respawn Delay
605 Xem trước -
Death Plane
353 Xem trước -
Tracking Lives
297 Xem trước -
Displaying Lives
355 Xem trước -
Controlling The Lives Display
393 Xem trước -
Game Over Screen
724 Xem trước -
Restarting The Level
607 Xem trước -
Respawning Effects
683 Xem trước
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Setting Up The Boss Battle Area
148 Xem trước -
Activating The Battle
385 Xem trước -
Locking The Camera
386 Xem trước -
Creating The Boss
296 Xem trước -
Bringing In The Boss
141 Xem trước -
Creating Projectiles
856 Xem trước -
Setting Up The Projectile Launcher
204 Xem trước -
Moving The Projectile Launcher
600 Xem trước -
Shot Timing Tracking
469 Xem trước -
Firing Projectiles
227 Xem trước -
Making The Boss Weak
316 Xem trước -
Damaging The Boss
526 Xem trước -
Fixing Blockers
175 Xem trước -
Make The Boss Move
349 Xem trước -
Adding Phases
341 Xem trước -
Ending The Battle
623 Xem trước
Requirment
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Mac or PC capable of running Unity 3D
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A copy of Unity 2022.3 or newer
Outcomes
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Learn C#, a modern versatile programming language
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Understand the capabilities of 2D development in Unity
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Develop strong and transferrable problem solving skills
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Gain an understanding of the game development process
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Learn how object oriented programming works in practice
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