Course Overview
Ever wanted to build the pixel art for your own game, not just use someone else's?
You don't need a traditional art background to do it, just the right guidance. Complete Pixel Artist takes you from a blank canvas to a full library of professional, game-ready art, sprites, tilesets, UI and animation, all built in one consistent style.
You'll start with the fundamentals: shapes, colour, lighting and texture, the core principles every pixel artist relies on. From there you'll build real game assets step by step, using the same repeatable rules a professional pixel artist would use, so nothing you make ends up a one-off that doesn't match the rest.
Reece uses Aseprite throughout the course, but you're free to follow along in Libresprite (free), Photoshop (if you already use it for other work) or Piskel (also free).
What's in the course?
Foundations: software setup, core tools and hotkeys, clean lines, canvas sizing, lighting and texture
Game-ready assets: UI, icons, potions, custom fonts and complete HUDs, plus furniture, barrels and treasure chests
Worlds and tilesets: top-down and platformer sprite sheets for grass, cave, water and dungeon settings, plus full landscape backgrounds
Characters: heroes, NPCs and bosses, built from slimes, flying enemies, humanoids and quadrupeds using one shared template
Animation: walk, jump and fly cycles for your characters, plus fire and water effects to bring your world to life
By the end you'll have the skills to build your own complete pixel art world from scratch, and every asset in it, ready to drop straight into your game engine.
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Course curriculum
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Section Intro - Fundamentals
39 Xem trước -
Pixel Art Software
275 Xem trước -
Basic Tools & Hotkeys
525 Xem trước -
Importing & Exporting
466 Xem trước -
Community & Support
93 Xem trước -
Shapes & Outlines
780 Xem trước -
Lines & Curves
661 Xem trước -
Canvas Sizing
414 Xem trước -
Color Palettes
627 Xem trước -
Lighting Basics
453 Xem trước -
Dithering Basics
513 Xem trước -
Materials & Textures
982 Xem trước -
Wrap Up - Fundamentals
37 Xem trước
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Section Intro - Items & UI
24 Xem trước -
Icons & Buttons
879 Xem trước -
Create Icons: Hearts
732 Xem trước -
Create Icons: Wood
643 Xem trước -
Create Items: Swords
574 Xem trước -
Create Items: Berry
640 Xem trước -
Create Items: Potions
557 Xem trước -
Create Fonts
689 Xem trước -
Build Your Own HUDs
843 Xem trước -
Wrap Up - Items & UI
26 Xem trước
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Section Intro - Tilesets
23 Xem trước -
Tileset Fundamentals
706 Xem trước -
Top-Down: Grass Sprite Sheet
906 Xem trước -
Top-Down: Cave Sprite Sheet
749 Xem trước -
Top-Down: Water Tilesets
642 Xem trước -
Platformer: Grass Sprite Sheet
970 Xem trước -
Platformer: Dungeon Sprite Sheet
934 Xem trước -
Wrap Up - Tilesets
20 Xem trước
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Section Intro - Objects & Assets
26 Xem trước -
Top-Down vs Platformer Assets
452 Xem trước -
Create Furniture
817 Xem trước -
Design Barrels
574 Xem trước -
Create Treasure Chests
566 Xem trước -
Design Switches
384 Xem trước -
Create Doors
516 Xem trước -
Design Houses
927 Xem trước -
Wrap Up - Objects & Assets
21 Xem trước
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Section Intro - Animation
22 Xem trước -
Animation Basics - Grass
661 Xem trước -
Animation Basics - Items
570 Xem trước -
Animation Basics - Fire
586 Xem trước -
Animation Basics - Water
534 Xem trước -
Enemy - Flying
461 Xem trước -
Slimes - Jumping
636 Xem trước -
Character - Walking
717 Xem trước -
Wrap Up - Animation
21 Xem trước
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Section Intro - Landscapes
29 Xem trước -
Landscapes - Sky
951 Xem trước -
Landscapes - Clouds
693 Xem trước -
Landscapes - Backgrounds
746 Xem trước -
Landscapes - Foregrounds
658 Xem trước -
Landscapes - Water
651 Xem trước -
Landscapes - Detailing
267 Xem trước -
Wrap Up - Landscapes
21 Xem trước -
Course Complete
24 Xem trước
Requirment
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No previous pixel art experience required
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You'll need pixel art editor such as Aseprite, Libresprite (free), Photoshop or Piskel (free, browser based)
Outcomes
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Turn your 2D game ideas into professional, game-ready pixel art, no art background required
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Master the core principles every pixel artist needs: shapes, colour, lighting and texture
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Build a full library of UI, inventory items and game assets, from hearts and potions to complete HUDs
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Construct tilesets and full environments your players can explore
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Design a cast of characters and enemies, then bring them to life with walk, jump and fly animations
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Export your finished sprites and sheets correctly, ready to drop straight into your game engine
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