Course Overview
Ready to level up your game-making skills and step into the world of 3D game creation? Look no further than this comprehensive and standalone course, designed to take you through the process step by step, even if you have no previous experience in game development.
I've even included a 1.5 - hour crash course for those who have zero knowledge in Unity. While it's better to have some experience and knowledge of C#, don't worry if you don't have it, because I'll cover everything you need to know to create an astonishing action-packed video game.
A unique asset pack of 3D models was created specifically for this course. Once you complete the course, you can keep these along with the scripts you'll create and use them however you like.
Throughout this course, you'll learn how to create a versatile player controller using an Entity Component System (ECS). You'll discover how to setup New Input System, how to animate 3D characters, manage camera controls, and understand the essentials of 3D physics, including colliders, mass, and velocity.
Moving forward in the course, we focus on how to create an advanced and expandable weapons system, essential for any shooter game. This includes creating a variety of weapons and learning how to setup both the logic and animations for visuals to bring them to life in your shooter game.
We're going to place a heavy focus on optimizing game performance and personal workflow to ensure the FPS doesn't drop below 120 and your project does not turn into an unmanageable disaster. At the end of each section, we'll clean up the project, and you'll have access to my projects for downloading. This allows you to double-check your work or start from a specific point of the course, if you wish to do so.
In the next part of the course, you'll learn to craft challenging enemies for your game's enemies. We're going to create melee enemies with different weapons and attack sets who use shields for protection, dodge your bullets, and throw items at you. Ranged enemies can use covers to hide, throw grenades, and advance from different angles. We'll also introduce two bosses with unique abilities. All of this will serve as a great example for you to become very sophisticated in enemy AI design.
Then, we're going to learn how to design procedural level generation. This system will allow you to create an endless number of levels, significantly reducing development time and ensuring that your game offers fresh, engaging content for players every time they play.
To improve gameplay even further, we're going to develop a quest system. You will learn how to create different missions and setup different goals for the player.
Next, we'll build a functional and scalable UI to bring your game to completion.
Then, we're elevating the experience by integrating new gameplay element - CARS! You'll master creating a versatile car system, allowing you to fine-tune vehicle behavior in every way possible.
We'll finish the course by adding an audio system and visual polish, making your game not only engaging and fun to play but transforming it into an immersive experience that's both visually stunning and audibly rich. This phase includes smoothing out bugs and enhancing mechanics, ensuring every aspect of your game shines and operates seamlessly.
It’s about elevating your game's overall quality, ensuring it’s not just functional but exceptionally polished.After mastering these comprehensive skills and polishing your game to perfection, it will be time to celebrate your significant achievement. This course isn't just about learning; it's about recognizing the hard work you've put into transforming your dream game into reality!
And there you have it! A journey from the basics to a fully polished, high-quality video game.
And you can start that journey with a single click.
Enroll in the course today and learn how to create games you've always wanted.
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Course curriculum
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Weapon class
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Weapon type
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Weapon slots
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Weapon pickup
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Weapon's ammo
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Weapon's reload
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Weapon's model
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Equip weapon
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Backup weapon model
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Reload speed & Equipment speed
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Object pool - Bullet pool
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Weapon's fire rate
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Weapon ready check
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Shoot type : Single and Auto
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Bullet's spread
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Multi-shot and burst shot
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Gun distance
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Camera distance
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2+ weapon slots
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Clean up & Project
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Brief enemy design
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AI Navigation Setup
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State Machine Setup
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Idle State
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Move State
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Visuals and Animations
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Manual rotation and smooth transition
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Recovery state
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Root transform position
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Chase State
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Attack State
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Attack Set
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Next attack random
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Multiple slash attacks
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Dead state & Ragdoll
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Simple health system
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Enemy ability - Shield
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Enemy ability - Dodge
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Enemy ability - Axe throw
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Enemy's Axe
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Clean up, Refactoring & Project
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Move and Idle state
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Battle state
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Bullet
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Attack cooldown
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Weapon model and refactoring
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Animation layers
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Left hand IK
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Weapon data
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Cover system - cover state
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Cover system - cover points
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Cover system - best cover search
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Cover system - perks & decision making
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Advance state
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Smart aim
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Advance duration and cover duration
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Unstoppable enemy
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Grenade throw state
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Grenade state visuals
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Grenade setup
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Dead state & grenade addition
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Idle & weapon - visuals improvements
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Object pool - bug fix
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Clean up & Project
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Setup boss model and rig
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Idle and Move
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Attack
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Jump attack
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Ability - flamethrower
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Visuals - Flamethrower
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Action cooldown
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Chase behavior
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Visuals - Flamethrower batteries
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Visuals - Landing zone
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Visuals - Weapon trails
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Jump attack physical impact
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Dead state
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New Boss with Hummer
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New Boss Ability
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Ability Fallback
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Clean up & Project
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Interfaces
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Hitbox
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Health controller
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Friendly fire
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Player's hitbox and death
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Grenade damage
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Melee enemy's hitbox
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Melee enemy attack check
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Melee enemy axe damage.mp4
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Enemy's shield
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Grenade bug fix
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Boss's hitbox
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Boss's attack check
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Boss's flamethrower damage check
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Boss's jump attack damage check
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Boss's hummer attack check
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Implementing Damage Value Parameters in Health Reduction System
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Creating a dummy
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Balancing player's weapons damage
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Balancing Melee enemies
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Balancing Range enemies
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Boss balance
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Headshot modifer
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Clean up & Project
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System design
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Creation, position and rotation
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Automation
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Intersection check
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Generation restart
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New & Updated 3D Models
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Object's setup
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Enemy's setup
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Blockout / greyboxing
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3D models and NavMesh
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Zone Limit
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Wrapping up level part into prefab
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How to setup pre-made level parts
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Assemble everything together ( NavMesh,Enemies,Levels )
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Clean up & Project
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Getting UI Elements
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Health Bar
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Weapon UI
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Mission Goal UI
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Transparent UI element on Mouse Hover
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Main Menu Layout
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UI Buttons
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Main Menu Buttons Functionality
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Mission Selection UI
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Weapon Selection UI
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Play Button
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Pause UI
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Time Manager
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Game Over UI
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Fade Screen
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Comic Panel UI
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Win Screen UI
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Settings UI
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Clean up & Project
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Car Controls
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Car Setup
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Car Movement
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Car Drift
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Wheel Drive Type, Brakes and Mass
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Drift and Brakes Hot Bug Fix
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Quick Car Setup
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Car Enter/Exit Mechanic
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Car's Interaction with Enemies
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Car's Interactions with Player
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Car Health Controller
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Car Info UI
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Police Car Wheels Bug Fix
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Car and Camera's Lookahead Time
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Clean up & Project
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Where to get Audio
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Audio Listener and Audio Source
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Audio Manager and Background Music
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Sound effects - UI
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Player's Weapon Sound Effects
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Sound of footsteps
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How to Improve Your Sound effects
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Sound Effects and Distance
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Car Sound Effects
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Sounds with delay and fade in/out
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Volume Settings
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Save and Load Settings
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Clean up & Project
Requirment
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PC or Mac capable of running Unity 2020 or later
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Basics of C# will be helpful, but not required.
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Ideal for motivated beginners ready for a rewarding challenge.
Outcomes
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Create playable game projects - good for your portfolio, or just for your own sense of achievement.
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Learn C#, a modern versatile programming language.
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Develop strong and transferrable problem-solving skills.
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Learn Object-Oriented Programming in Real-World Scenarios
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Acquire a Comprehensive Understanding of Game Design Principles
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Write Clean, Maintainable Code and Design Scalable Game Architectures
Instructor
Nguyễn Đình Cường
1.2
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1 Student
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330 Courses
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1253 reviews
Xin chào các bạn, tôi là Nguyễn Đình Cường, một lập trình viên và giảng viên đam mê công nghệ với hơn 15 năm kinh nghiệm trong ngành công nghiệp phần mềm. Tôi tốt nghiệp từ Bưu Chính Viễn Thông và đã từng làm việc cho một số công ty công nghệ hàng đầu như FPT Software và VinGroup. Với chuyên môn chính là phát triển ứng dụng web, tôi đã làm việc với nhiều công nghệ như HTML, CSS, JavaScript, React cho front-end và Node.js, Express, MongoDB cho back-end. Không chỉ dừng lại ở việc viết mã, tôi còn yêu thích tìm hiểu sâu về thiết kế hệ thống và kiến trúc phần mềm. Tôi tin rằng quá trình học lập trình không chỉ đơn thuần là lý thuyết, mà còn là sự trải nghiệm thực tế và giải quyết vấn đề. Trong các khóa học của mình, tôi cố gắng cung cấp cho học viên những bài giảng thú vị và dễ hiểu, cùng với các bài tập thực hành giúp củng cố kiến thức. Tôi hy vọng rằng qua các khóa học của mình, bạn sẽ không chỉ học được cách viết mã, mà còn phát triển tư duy lập trình và kỹ năng giải quyết vấn đề. Hãy cùng nhau khám phá thế giới lập trình và biến ý tưởng của bạn thành hiện thực! Nếu bạn có bất kỳ câu hỏi nào, đừng ngần ngại liên hệ với tôi. Tôi rất vui được hỗ trợ bạn trong hành trình học tập của mình!
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