Course Overview
Unreal Engine 5 Blueprint Developer - Updated to Unreal 5.6!
Want to start making awesome games in Unreal? Whether you’re brand new or already code in C++, Blueprints give you a faster, more visual way to bring ideas to life.
This beginner-friendly course shows you how to use Unreal’s powerful Blueprint system to build playable games from scratch, while learning the core logic and design principles behind them.
By the end, you’ll know your way around Unreal Engine 5 and have three polished projects under your belt, plus the confidence to start creating your own.
What You’ll Build
By the end of the course, you’ll have three polished games that prove what you can do with Blueprints:
Marble Run - Build your first Blueprint logic and see it in action as you roll your way to the finish.
Crystal Caverns - Create a 3D collectathon with tank-style controls, pickups, and a fully lit environment.
Twin Stick Shooter - Use Unreal’s Lumen lighting and reusable level design to craft a fast-paced arcade shooter.
Along the way you’ll learn how to:
Master Unreal’s Blueprint visual scripting system - and understand the game logic behind it.
Create and import assets to bring your levels to life.
Light your scenes with Unreal’s cutting-edge Lumen system.
Add sounds, interactions, and polish that make your games feel great.
Build smart, reusable components that save you time and boost your creativity.
This is the partner course to the Complete Unreal C++ Developer, one of the most popular Unreal courses on the web. Together, they give you two powerful paths into Unreal Engine - learn visually with Blueprints, or dive deeper with C++.
Unreal can feel intimidating to learn on your own, but this course keeps things approachable while still challenging you to think like a game developer. With lifetime access, free updates, and a vibrant GameDev tv community ready to support you, you’ll never be learning alone.
By the end, you’ll have the skills to design and build your own games - and three projects to prove it.
Note: This course is currently being updated to Unreal Engine 5.6
You’ll find both the new remastered content and the original course material included. Once the update is complete, the original content will be moved to a separate archive course, which you’ll continue to have full access to.
FAQ
FAQ area empty
Course curriculum
-
Section Intro - Marble Run
Xem trước -
First Steps in Unreal Engine
Xem trước -
Viewport Navigation & Transforms
Xem trước -
Introduction to Blueprints
Xem trước -
Referencing Actors in Blueprints
Xem trước -
Applying Physics to Static Meshes
Xem trước -
Tick Event & Input Axis Events
Xem trước -
Getting & Setting Actor Rotations
Xem trước -
Intro to Modeling Mode
Xem trước -
Building Obstacle Objects
Xem trước -
Making Custom Materials
Xem trước -
Adding Collision
Xem trước -
Trigger Volumes & Overlap Events
Xem trước -
Returning Game Time in Seconds
Xem trước -
Collision Events & Tags
Xem trước -
Bug Fixing & Cleanup
Xem trước -
Replacing the Skybox
Xem trước -
Packaging the Game
Xem trước
-
Section Intro - Crystal Cavern
Xem trước -
Creating a New Project
Xem trước -
Level Blockout & Lighting
Xem trước -
Types of Lights
Xem trước -
Blueprint Actor Class
Xem trước -
Player Pawn
Xem trước -
Controllers & Possession
Xem trước -
Game Mode Blueprint Class
Xem trước -
Applying Physics to Player Pawn
Xem trước -
Importing an FBX File
Xem trước -
Events Graphs & Input Mappings
Xem trước -
Adding Force & Torque
Xem trước -
Blueprint Variables & Force at Location
Xem trước -
Extruding Geometry
Xem trước -
Custom Box Trigger Blueprint
Xem trước -
Player Camera Manager
Xem trước -
Creating Emissive Materials
Xem trước -
Destroy Actors on Overlap
Xem trước -
Timelines
Xem trước -
Blueprint Functions
Xem trước -
Multiple Timeline Tracks
Xem trước -
Blueprint Macros
Xem trước -
Projectiles
Xem trước -
Spawning Actors
Xem trước -
Exposing Blueprint Variables
Xem trước -
Animating Meshes With Timelines
Xem trước -
Applying Damage
Xem trước -
Collapsing Blueprint Code
Xem trước -
Macro Libraries
Xem trước -
Get All Actors of Class
Xem trước -
Pure and Impure Functions
Xem trước -
Working With Arrays
Xem trước -
Adding Sound Effects
Xem trước -
Triggering Sound Effects
Xem trước -
Dynamic Sounds
Xem trước -
Casting & Section Wrap Up
Xem trước
-
Section Intro
Xem trước -
Project Introduction & Download
Xem trước -
Game Mode & Character Class Setup
Xem trước -
Assigning Character Meshes
Xem trước -
Character Movement Input
Xem trước -
Animation Blueprints
Xem trước -
State Machine Transition Rules
Xem trước -
Blendspaces
Xem trước -
Thumbstick Aiming
Xem trước -
Handling Neutral Input
Xem trước -
Mouse Aiming
Xem trước -
Input Switching
Xem trước -
Attaching Weapon Meshes & FX
Xem trước -
Spawning Weapon Sound Effects
Xem trước -
Creating a User Interface
Xem trước -
UI Property Bindings
Xem trước -
AI Navigation
Xem trước -
Animation Montages
Xem trước -
Damaging the Player
Xem trước -
Handling Player Death
Xem trước -
Line Traces
Xem trước -
Handling AI Death
Xem trước -
Incrementing the Kill Counter
Xem trước -
Spawning AI Characters
Xem trước -
AI Wave Spawning
Xem trước -
Ending Spawn Waves
Xem trước -
Impact Hits
Xem trước -
Health Pickups
Xem trước -
Player Boundary & Section Wrap Up
Xem trước
Requirment
-
A 64-bit PC capable of running Unreal Engine 5 (recommended).
-
Or a Mac running the latest macOS with Metal support.
-
At least 8GB of RAM (16GB recommended).
-
Quad-core CPU, 2.5GHz or faster.
-
DirectX 11, 12 or Metal 1.2 compatible graphics card.
-
About 50GB of free disk space.
-
No prior Unreal or coding experience required - we start from the basics.
Outcomes
-
Build 3 playable games in Unreal Engine 5 using Blueprints.
-
Master Unreal’s Blueprint visual scripting system - no coding required.
-
Design and light levels using Unreal Engine 5’s modern tools (including Lumen).
-
Create reusable gameplay systems and components.
-
Add interactivity, sound and polish to make games feel professional.
-
Understand the core logic and principles behind game development.
-
Gain confidence with the Unreal Editor and project workflows.
0 Student
24 Courses
0 review